Terrae Expugnandae 5.0 Download
Terrae Expugnandae patch 5.1 ===== This is a patch for the 5.0 version of my mod, you will need 5.0 installed before instaling 5.1 ===== Download.
A Semi-Comprehensive Guide to Mods for Rome: Total War
Why Should I play Rome?
Rome is a lot of people’s favorite TW game, and despite all the graphical and gameplay improvements that have gone on in the series since, the reasons are simple; It has a diversity unmatched in Medieval, Empire, or Shogun.
Lumbering Greek Phalanxes, Roman Legions, Axe-wielding Northern Barbarians, Hunnish Horse Archers, Successor Armies, Spanish Hill Tribes—Rome forces you to constantly change your tactics and deal with new threats as you battle new factions. It also has an elegant simplicity—units are responsive, charges and combat just feels ‘right’ in a way that, to me, was lacking in Medieval and Empire’s melee combat.
Perhaps the biggest reason to play Rome is the wealth of mods that have been worked on, and are still being developed, nearly 8 years later. These are some of the largest and most intricate mods that have probably ever been created, and there is a metric ass-ton of them. Figuring out which one you should play is daunting, especially when a campaign game could take anywhere from a few dozen to a few hundred hours. And questions of “What is this mod like?” are usually met with useless answers like “It’s fun!1!!1!” or “Just play it and see!”
What is this guide, and who am I?
I am just a guy who has played way too much Total War in his life, done some modding of the various games, and recently had foot surgery, which rendered me immobile for a few weeks. So of course I decided that I’d take a look at all the major Rome mods and figure out what they were about, how they played, what the campaigns and battles felt like, and then relate that unto you.
Some things/terms to know
Program Files Problem: If you spend any time on the forums, you’ll see people bitching about /Program Files problems. Make sure to turn off UAC, and give the installer administrative control, before installing a mod to a folder in /ProgramFiles AND when running the game. I simply turned off UAC and haven’t had a single problem. The reason is simple; when running the game, without Adminstractive control, UAC places newly created files (text strings and such) in a safe place, a place rome.exe doesn’t know about. At least, that’s what I gathered from people.
BAI: The Battle AI.
CAI: The Campaign AI
Hardcoded: This refers to things, like aspects of the CAI and BAI, that modder’s can’t change because they were locked inside the .exe by the developers. These hardcoded behaviors can be Somewhat nullified or changed by scripting and careful balance, but they’re the source of Rome’s non-existent diplomacy and limited tactical abilities. Don’t let that scare you—many of these mods are absolutely fantastic at mitigating them.
.exe’s: Rome has two expansions, Barbarian Invasion and Alexander. Along with Rome, that means there are three ‘executable program files’ that can actually be used to run Rome. Each has slightly different behaviors, and the mod’s forum pages will let you see which one you should use. When people say bi.exe or alx.exe, this is what they mean. (Switching .exe’s is kind of an advanced concept, and not recommended willy-nilly.)
Modfoldered: This simply means that the mod comes in its own folder, doesn’t do anything to the actual Rome installation, and needs to be run by a launcher or with a steam launch command.
Vanilla: Un-modded Rome.
Advisor Script: Most major mods perform a lot of their actions through scripts, cunningly run at the end of every turn through the game’s advisor. To play the mod as its intended, and without giving your game crippling errors and ctd’s, you HAVE to run the script every time you start, and some mods break when you attempt to quickload. Quick savers are scum, anyway. Best practice is to always exit out of the entire program and then reload it, when you need to reload a save, and then make sure you activate the script as soon as it starts.
Patches: If you’re using Steam, you have the gold edition, which is fully patched Rome with Barbarian Invasion. If you don’t, to install a mod you need a clean install of Rome, patched to 1.5, and then have Barbarian Invasion installed and patched to 1.6.
Is Vanilla that bad?
No.
If you haven’t played it, or haven’t played it in a long time, it’s definitely worth a shot. Most of these mods are drastic overhauls of everything about the game, and if you don’t know how the game plays, how’d you know what you want improved?
Do you need something translated? Complete manual of suicide torrent. Post here and the polyglots of Reddit will do their best to translate it for you.
Rome is a-historical and fast-paced. But the units control really well, you know what everything does by looking at it, the economy and city-building parts are logical and make sense. Playing as a Roman is great fun, as Rome is represented by three ruling families and the senate, which means that when one faction grows too powerful, a civil-war breaks out, really adding a sense of struggle and progression to the end game. Playing as other factions is still fun, to.
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Expansions
Barbarian Invasion is a proper expansion in the sense that the word used to mean. It adds cool new religion and horde mechanics, and features a dark ages setting rarely explored in games. The Roman Empire has split in half and is plagued by rebellion, barbarians pour in from the east looking for new lands to call home, and greedy factions eye the carnage with an eye on expansion. BI kicks off with basically the Mongol invasion from Medieval II on steroids, and the world changes very rapidly as the barbarian factions ravage across Europe. It’s a totally unique TW experience and one that should be explored further.
The BI .exe file features better naval invasions, and a more aggressive AI that makes better use of cavalry then Rome does.Virtual tabla pc.
Alexander is not really an expansion. I haven’t played it, because it features a very small map, a handful of factions, and a short campaign time-span. If you like that kinda thing, then go for it. It’s worth installing if you have it on Steam for the .exe file, which is generally considered more stable and has better BAI and smarter, but less aggressive CAI, then BI or Rome.
So, my post is massively over the reddit character limit. So, unfortunately for the concept of simplicity, I will submit each of my analysis's as a comment on this post.
Popcorn Time 5.0 Download
EDIT: this is like 8,000 words. Holy hell.
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Fecha de inscripción : 18/07/2008
Windows Installer 5.0 Download
Tema: Terrae Expugnandae Gold: Open Beta 0.7 Mar Jul 22, 2008 2:35 pm | |
Terrae Expugnandae Gold: Open Beta 0.7 Previews: (please note as outline in this thread, 0.7 does not include redone Carthaginian, Iberian and Numidian units). Download: http://files.filefront.com/Terrae+Expugnandae+Gold+07/;10283047;/fileinfo.html Please post all feedback in the Open Beta forum, preferably in one of the following threads if applicable: Bugs and Issues Unit Balancing Feedback Campaign Balancing Feedback Economic Feedback Population Growth Feedback Overview of Mod TERRAE EXPUGNANDAE 'Lands to Conquer' Terrae Expugnandae is a mod aimed at improving the gameplay of Rome - Total War. Installation The mod installer will auotmatically find the path of your Rome - Total War install. You can also manually choose the path for it. Terrae Expugnandae Gold uses a mod folder install and so will not overwrite any of your original Rome - Total War files so you can play both Terrae Expugnandae and the original game whilst Terrae Expugnandae is installed. You just have to launch them from the correct shortcuts. You can run Terrae Expugnandae from it's desktop shortcut, or from the start menu. Compatability: This mod is for RTW 1.5. It WILL NOT WORK OR WILL NOT WORK CORRECTLY with 1.0, 1.1, 1.2 or 1.3. If you have previous versions of Terrae Expugnandae installed, I recommend doing a complete uninstall and reinstall of Rome - Total War before installing Terrae Expugnandae Gold. Save games from vanilla or previous versions of the mod are not compatible with Gold. Changes - What the mod does Faction Changes -Unified Roman faction and Senate removed. -2 new factions: Baktria and Epirus. -Egypt changed into a more accurate version: Ptolemaios. -Spain renamed to Iberia. Campaign Map -Mundus Magna v3 used for campaign map. -Campaign now uses the Ab Urbe condita dating system with game staritng in 473 AUC(280 BC). -New campaign map textures. -Barbarian factions can build all city levels, and get a load of new buildings from Barbarian Invasion. -Unique Victory Conditions for all factions. -New faction victory, death and defeat images. -Night battles from Barbarian Invasion added to campaign. -Building and recruitment priorities for many factions changed to improve campaign AI. -Genetics, Ageing, Family and Health traits and ancilliaries added in, adds in new traits and ancillaries, and fixes some bugs with them. -Senate offices still in game as traits despite the fact there is no senate. -Rebels no longer get peasants to make them a tougher challenge. -Peasants no longer recruitable in campaign. -More starting money for all factions to help improve the challenge. -First Cohorts only recruitable in Italy, but now use the Barbarian Invasion legion name feature. -Recruitment and upkeep costs increased to reduce amount of full stacks and so make battles more decisive. -Recruitable generals. -Romans can only build onagers after the marian reforms. -Stronger rebles to increase the challenge of early expansion. Battlemap and Units -Edited custom battle locations to improve custom battle maps. -New custom battle locations. -SignifierOnes animation pack implemented - new animations for gladius, hoplites, and others. -Longer lasting battles. -New units added for all factions, a total of around 30 in all. -More realistic unit movement speeds. -Urban Cohort, Praetorian Cavalry, War Dogs, Flaming Pigs, Screeching Women and Arcani removed. -Greek units given greek style names to give a more unique feel to them. -Rate of fire on siege towers greatly reduced. New models, textures, loading screens and more -Reskins for nearly every unit for every faction. -New icons for all factions done by Kaweh K(some edited my myself), and completely new symbols for many factions. -New battlemap banners for GreeK Cities, Thrace, Romans, Seleucids, Numidia, Carthage, Macedon, Gaul, Germania, Dacia, Britons. -New textures for the campaign map. -New campaign map generals and captains for all factions. -Reskinned agents for all factions. -new unit cards for all reskinned units done by me. -Redone sprites for all units. -New interfaces for all cultures including the Barbarian interface from Barbarian Invasion. -Realistic horse mod by Pinarius included. -New loading screens and menu backgrounds. -Skymod courtsey of Archer: greatly improves look of the skys and different daytipes. FOTOS Esta informacion la puso hereje en el anterior foro. |